Level Six (19-02-97)
		
#gbv.StartRating			85	When a drug is researched what rating does it have
#gbv.StartCost			115	When a drug is researched how much does it cost
#gbv.HoldVisualMonths		3	Hold all visual illnesses until x months. 0 never hold
#gbv.HoldVisualPeepCount	9	Hold all visual illnesses until x peeps have arrived. 0 never hold
#gbv.AllocRand			6	Population Allocation - chance of random hospital selection

#expertise[1].ContRate.Known.RschReqd			0	1	0		GENERAL_PRACTICE
#expertise[2].ContRate.Known.RschReqd.MaxDiagDiff	0	1	40000	400	BLOATY_HEAD
#expertise[4].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000	100	ELVIS
#expertise[5].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000	100	INVIS
#expertise[7].ContRate.Known.RschReqd.MaxDiagDiff	0	0	20000	100	SLACK_TONGUE
#expertise[9].ContRate.Known.RschReqd.MaxDiagDiff	0	1	10000	100	BROKEN_BONES
#expertise[10].ContRate.Known.RschReqd.MaxDiagDiff	0	0	50000	100	BALDNESS
#expertise[13].ContRate.Known.RschReqd.MaxDiagDiff	5	0	10000	400	SLEEPING_ILLNESS
#expertise[14].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000	200	PREGNANT
#expertise[15].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000	100	TRANSPARENCY
#expertise[16].ContRate.Known.RschReqd.MaxDiagDiff	4	0	10000	200	UNCOMMON_COLD
#expertise[17].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000	200	BROKEN_WIND
#expertise[18].ContRate.Known.RschReqd.MaxDiagDiff	0	0	20000	200	SPARE_RIBS
#expertise[19].ContRate.Known.RschReqd.MaxDiagDiff	0	0	20000	400	KIDNEY_BEANS
#expertise[22].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000	200	MULTIPLE_TV_PERSONALITIES
#expertise[23].ContRate.Known.RschReqd.MaxDiagDiff	3	0	10000	200	INFECTIOUS_LAUGHTER
#expertise[24].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000	400	CORRUGATED_ANKLES
#expertise[29].ContRate.Known.RschReqd.MaxDiagDiff	5	0	10000	600	THE_SQUITS
#expertise[32].ContRate.Known.RschReqd.MaxDiagDiff	5	0	10000	400	HEAPED_PILES
#expertise[33].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000	600	GUT_ROT
#expertise[34].ContRate.Known.RschReqd.MaxDiagDiff	0	0	20000	400	GOLF_STONES
#expertise[36].ContRate.Known.RschReqd			0	0	40000		I_D_SCANNER             DIAGNOSIS
#expertise[38].ContRate.Known.RschReqd			0	0	30000		I_D_CARDIO              DIAGNOSIS
#expertise[39].ContRate.Known.RschReqd			0	0	30000		I_D_XRAY                DIAGNOSIS
#expertise[41].ContRate.Known.RschReqd			0	0	20000		I_D_STANDARD            DIAGNOSIS
#expertise[42].ContRate.Known.RschReqd			0	0	10000		I_D_WARD                DIAGNOSIS
#expertise[43].ContRate.Known.RschReqd			0	0	30000		I_D_SHRINK              DIAGNOSIS

#objects[9].StartAvail.WhenAvail.AvailableForLevel	1	0	1	9 Inflator Machine
#objects[13].StartAvail.WhenAvail.AvailableForLevel	1	0	1	13 Cardiogram
#objects[14].StartAvail.WhenAvail.AvailableForLevel	0	21	1	14 Scanner
#objects[24].StartAvail.WhenAvail.AvailableForLevel	0	15	1	24 Cast Remover
#objects[25].StartAvail.WhenAvail.AvailableForLevel	0	18	1	25 Hair restorer
#objects[26].StartAvail.WhenAvail.AvailableForLevel	0	9	1	26 Slicer for slack tongues
#objects[27].StartAvail.WhenAvail.AvailableForLevel	0	12	1	27 X-Ray
#objects[30].StartAvail.WhenAvail.AvailableForLevel	1	0	1	30 Operating Table
#objects[37].StartAvail.WhenAvail.AvailableForLevel	1	0	1	37 Projector
#objects[40].StartAvail.WhenAvail.AvailableForLevel	0	6	1	40 Research Computer
#objects[55].StartAvail.WhenAvail.AvailableForLevel	1	0	1	55 Autopsy Research Machine
#objects[57].StartAvail.WhenAvail.AvailableForLevel	1	0	1	57 Video Game

#visuals[0]			5	I_BLOATY_HEAD
#visuals[2]			3	I_ELVIS
#visuals[3]			2	I_INVIS
#visuals[5]			4	I_SLACK_TONGUE
#visuals[7]			6	I_BROKEN_BONES
#visuals[8]			4	I_BALDNESS
#visuals[11]		3	I_SLEEPING_ILLNESS
#visuals[12]		3	I_PREGNANT
#visuals[13]		4	I_TRANSPARENCY

#non_visuals[0]		5	I_UNCOMMON_COLD
#non_visuals[1]		3	I_BROKEN_WIND
#non_visuals[2]		4	I_SPARE_RIBS
#non_visuals[3]		4	I_KIDNEY_BEANS
#non_visuals[6]		4	I_MULTIPLE_TV_PERSONALITIES
#non_visuals[7]		3	I_INFECTIOUS_LAUGHTER
#non_visuals[8]		4	I_CORRUGATED_ANKLES
#non_visuals[13]		5	I_THE_SQUITS
#non_visuals[16]		5	I_HEAPED_PILES
#non_visuals[17]		5	I_GUT_ROT
#non_visuals[18]		4	I_GOLF_STONES

#win_criteria[0].Criteria.MaxMin.Value.Group.Bound	2	1	150000	1	0
#win_criteria[1].Criteria.MaxMin.Value.Group.Bound	3	1	50		1	0
#win_criteria[2].Criteria.MaxMin.Value.Group.Bound	4	1	300		1	0
#win_criteria[3].Criteria.MaxMin.Value.Group.Bound	6	1	140000	1	0

#lose_criteria[0].Criteria.MaxMin.Value.Group.Bound	1	0	200		1	500
#lose_criteria[1].Criteria.MaxMin.Value.Group.Bound	2	0	-20000	2	10000
#lose_criteria[2].Criteria.MaxMin.Value.Group.Bound	5	1	40		3	30

#popn[0].Month.Change		0		4
#popn[1].Month.Change		1		1
#popn[2].Month.Change		9		0
#popn[3].Month.Change		15		1
#popn[4].Month.Change		19		0
#popn[5].Month.Change		25		2
#popn[6].Month.Change		29		0
#popn[7].Month.Change		36		1
#popn[8].Month.Change		39		0
#popn[9].Month.Change		46		1
#popn[10].Month.Change		49		0
#popn[11].Month.Change		57		1
#popn[12].Month.Change		59		0
#popn[13].Month.Change		67		1
#popn[14].Month.Change		69		0

#staff_levels[0].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	0	8	9	7	6	967	3	3	2	5	6
#staff_levels[1].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	4	7	8	6	5	46	5	4	3	6	5
#staff_levels[2].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	12	6	7	5	4	754	7	4	4	7	4
#staff_levels[3].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	24	5	6	4	3	854	9	6	6	8	3
#staff_levels[4].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	36	4	5	3	3	3647	11	8	8	9	2

#emergency_control[0].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		2	4	3	6	2	75	500
#emergency_control[1].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		8	12	5	7	5	75	1000
#emergency_control[2].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		14	16	1	1	19	100	2000
#emergency_control[3].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		18	20	10	12	33	75	300
#emergency_control[4].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		22	24	1	1	18	100	3000
#emergency_control[5].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		26	30	6	8	4	75	800
#emergency_control[6].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		32	36	5	7	9	75	600
#emergency_control[7].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		38	42	3	4	10	75	1000
#emergency_control[8].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		44	48	8	9	7	75	500
#emergency_control[9].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		50	54	1	2	14	100	1500
#emergency_control[10].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	56	60	10	12	29	75	500
#emergency_control[11].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	65	70	2	3	34	75	2000
#emergency_control[12].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	75	80	7	10	22	75	500
#emergency_control[13].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	85	90	6	10	10	75	950
#emergency_control[14].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	95	100	2	4	19	100	2000

#quake_control[0].StartMonth.EndMonth.Severity		13	15	1
#quake_control[1].StartMonth.EndMonth.Severity		17	18	5
#quake_control[2].StartMonth.EndMonth.Severity		37	38	1
#quake_control[3].StartMonth.EndMonth.Severity		39	40	6
#quake_control[4].StartMonth.EndMonth.Severity		50	60	4

#awards_trophies.RatKillsAbsolute		16	Kill more than this number of rats in a year to win this award MIN 0 MAX 255
#awards_trophies.CansofCoke			60	Sell more than this number of cans to win the award MIN 0 MAX 255
#awards_trophies.Reputation			500	If player's reputation is >x all through the year then win trophy MIN 0 MAX 1000
#awards_trophies.RatKillsPercentage		16	Percentage - Rats shot:Rats killed - only valid if player kills at least half the number of rats needed to win the other rats trophy MIN 0 MAX 100
#awards_trophies.TrophyMayor			60	Percentage  (0-100) low is good needs at 2 mayor visits to be triggered

#awards_trophies.CuresPoor				25	<x to win this award 			MIN 0 MAX 255
#awards_trophies.PopulationPercentageAward		40	>x Percentage - to win the award	MIN 0 MAX 100
#awards_trophies.ReputationAward			600	>x to win the award			MIN 0 MAX 1000
#awards_trophies.ReputationPoor				300	<x to win the award			MIN 0 MAX 1000
#awards_trophies.HospValueAward				130000	>x to win the award			MIN 0 MAX 2000000
#awards_trophies.HospValuePoor				80000	<x to win the award			MIN 0 MAX 2000000
#awards_trophies.CleanlinessPoor			50	>x Percentage - to win the award	MIN 0 MAX 100 - high is bad (ie high amount of litter per square)

#computer[5].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	1	6	2	60	5	90	1	DEEP THOUGHT
#computer[6].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	5	5	3	40	8	75	1	ZEN
#computer[7].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	4	4	2	70	3	40	1	SKYNET
